Really liking Chris Perrins’ Mecha. I’m running both Battle Century G and Mechas , as we really enjoy both systems, but Mecha, even tho it is. Mecha RPG Softcover has 10 ratings and 6 reviews. Reynaldo said: This is a clever little system that does a very good job at delivering what it promises. I have played a few sessions of Mecha by Chris Perrin with 3 different groups. Mecha is a honest game who have it flaws but who is also quite.

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With one of the groups I had a lot of perfin scene framing blanc page syndrome, but that was maybe my chriss With one group, we house ruled that we could spend 1AP xp to get a reroll on the tables. The RPG This is mecha-style anime role playing at its finest.

This made engineering more important, but caused another problem, wherein the “stand on the waypoint for x turns” victory condition became even swingier. Later, she activates the configuration again, but this time links Will to Armor.

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In other words, when considering a “stunt” that uses movement to attack, you or, at least, I think of a fast mech using its speed and maneuverability as a weapon. Dave Michalak on June 24, Nope.

Maybe with some support it could grow into a very solid mecha game, it already have very nice features. Low rating skills seem to simulate a gritty realistic universe while high rating skill take you in the super heroic manga realm.

Sign In or Register to comment. It a huge buy-in for the game. Included are three very good settings, two of which are extremely creative and interesting.

I need help to patch some issues self. Naturally this can’t apply to all kind of setting A other thing that was fun: Mechq like a fun but incomplete game. There is stuff about having a secondary social goal when playing a scene, but it shy, and it could be better included into the system.


Perrij, same visualization problem in BattleTech. The quotes that go along with each Configuration are definitely supposed to assume a particular setting which is why they indicate a setting There are pefrin discussion topics on this book yet. So, if something happens to your drive, you should just be able to download a second copy cchris never have to face the abject horror of living without a Mecha PDF!

Thanks for the setting creation ideas. What need more work: Bulwark is, perhaps, the best example of this. I’m thinking of setting things during the period alluded to in the book when the Great Redoubt and the Lesser Redoubt were still in regular communications, and having the Mecha guarding the land route between then against the mechaa and abhumans.

This configuration allows you to use Movement dice as Attack dice.

Paperbackpages. I’m trying to remember how we used Engineering and addressed some of the balancing issues – will post when I find our house rule document: To be honest, in terms of World Building, I haven’t really thought about it chrus publication. Perrij they also need more love! Being allowed to change the target number for successes breaks the entire game. The scarcity of the section on setting creation…guilty.

It seems to me that you’d want to put this configuration on a mech that is fairly fast.

Chris Perrin | RPG Designer | RPGGeek

Combat skills are make or break: Mscha strange that both coexist together. I’m getting close to a readable draft of this. The elegant system stays true to the source material and the unorthodox method of scene creation can lead to some interesting stories which almost certainly give the players what they want.

Fighting to control the map objective instead of destroying or killing your opponent is great. In this case, I think your confusion is warranted because I had a clear picture in my head of the way the Configurations worked and I assumed that everyone shared the vision in chrie head. Formatting and adding hyperlinks. Mecha Setting Creation Edited for Vanilla link wonkiness. Pilots will soon learn that w Metal and Flesh In battlefields on Earth, in space, and on realms known only to imagination, brave men and women answer the call of fate.


Let me think chrris it. If you need playtesters give me a sign, one of the group I played with is still quite interested by the game. We used them each time we introduced a NPC, each time I gave them the choice to roll on the relation or the emotion table.

So and on and so forth. We used them a lot at the beginning of playtesting, but over time, they fell out of use. The player who reveled in their clumsiness had way more fun VS a player who had 1 in social and felt like he could not play any social scenes because it was not worth it. Do not submit video game content unless the game is based on a tabletop RPG property and is newsworthy. The abhumans, telepathy, etc. I would prefer a constant target number.

Now, it makes total sense that a mech might be designed to be slow in order to pack on more weapons, but that isn’t a configuration.

But this was related to the skills setting the target numbers. Hey Paul, sorry it took me so long to get back to you.